I don't have any real SW:TOR beta experiences or blogs b/c I didn't apply nor got into it and could only talk about what I saw briefly from watching my younger brother play. That being said, I have been reading your blogs and something I read was unsettling: Mirrored Classes.
Something I detest is classes that are shared against enemy factions. Especially when there are only 4 classes in TOR. Yes, there are specializations, but aren't they mirrored too? Once again, haven't done much research and haven't really read it on any blogs, but i'm quite sure its just another name for another class. If you have mirrored/shared classes, make sure you have 7+ classes. It was a bit odd to see my brother in Flashpoints/instances that consisted of just one class.
I did enjoy the fact that although there was class mirroring in WAR, Mythic did it right. The racial pairings had different class mechanics, so technically 10-12 different classes. Even then, the talents were unique (thinking about Pounce).. the pets were unique..the armors were different. You knew your opponent was a Black Orc, or a High Elf Swordmaster. Similar but not exactly the same.
Something I detest is classes that are shared against enemy factions. Especially when there are only 4 classes in TOR. Yes, there are specializations, but aren't they mirrored too? Once again, haven't done much research and haven't really read it on any blogs, but i'm quite sure its just another name for another class. If you have mirrored/shared classes, make sure you have 7+ classes. It was a bit odd to see my brother in Flashpoints/instances that consisted of just one class.
I did enjoy the fact that although there was class mirroring in WAR, Mythic did it right. The racial pairings had different class mechanics, so technically 10-12 different classes. Even then, the talents were unique (thinking about Pounce).. the pets were unique..the armors were different. You knew your opponent was a Black Orc, or a High Elf Swordmaster. Similar but not exactly the same.
Before I nitpick about Skyrim, lets just put it out there: Its a great game. I would seriously argue it is a GOTY. If I had it for PC, I would be able to tell you how many insane hours i've logged in just two weeks, but i'm guessing about.. 50+ easily.
That being said: I don't like how there is a high amount of invincible npcs in the game.
There should be some way to determine whether a character in Skyrim is killable or not. I'm already pretty paranoid (due to initial 360 data corruption issues) and save often, and this has saved me lots of fines and prison time, as i've found out the hard way that some seemingly innocent npcs are unkillable. It feels like a good 25% of them have this VIP status which takes away from seamlessness of the environment.