I pre-ordered Heroes of Might
and Magic 6 on steam and got access to their beta. I don't recall seeing any
NDA, so i'll assume its ok to talk about it and bring the hype.
Town Portal
A great improvement to the franchise: there are two kinds of town portals that
can be built in towns: basic and greater. A hero is able to teleport from one
town to another as long as: both towns have a basic town portal, the hero is in
town AND has 15 movement points (about half of movement points).
No more, teleporting to whatever town you like when you're deep in the
wilderness when the opponent sneaks into your area.
Only with a greater town portal can a hero teleport to the NEAREST town with a
greater town portal. One might not think this a big deal, but in Homm6, the
rare resource Chaos Crystals, are pretty hard to come by. Its as expensive as
building tier 2 (4th, 5th, 6th ranked) buildings (or like the 4th/5th levels of
mage guilds).
Army purchasing
I always thought it was a pain to have to get my mule heroes to move my armies
from my strongest home castle to my adventuring hero. In Homm6, as long as you
have the basic creature dwelling on the outpost, you can purchase that
un-upgraded version of the monster from a pool of all your creatures from all
your castles.
Being designed this way, it is easier to defend specific towns from attack, at
the cost that if not enough time is given to upgrade it, you may be playing
with weak versioned creatures.
Retreat
Retreating no longer is 'that' painful in Homm6. Instead of losing your whole
army, you only lose 25% of them. The drawback comes when having to purchase
your hero again; costing significantly more, coming in with a debuff, having a
huge stable of heroes is a thing of the past. Some factions do come with
special buildings that decrease the cost of purchasing heroes and even give
them a small buff for a week
Leveling Heroes
I always thought it sucked when your main hero was incredibly strong, but then
had newbie heroes guarding your home. Even with a strong army, they would
seccumb to a more experienced hero with better skills and magic.
In Homm6, there is a feature to have 'more powerful' heroes. As time
progresses, the purchasing level of your heroes in the tavern increases. So
instead of paying X amount for a level one hero, you now have a level 5, or
level 8. Pretty impressive.
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