Rulings and Reasoning

I CAN SO tap that creature! SAY IT!
I think Magic needs an online chat room that you can join 24/7 to get instant rulings. There probably is one.. I just gotta find one. Mannnn.. my friends and I had the most heated discussions ever on Friday night. Normally, we're all unsure and we just decide to play it a certain way and then next time have it verified by a veteran. But the sides were insistent and adamant in their own position. I normally save the questionable rulings in my Blackberry so I can email my girlfriend's brother-in-law so he can answer it... but I was so sure in the situation in question that I wanted to text him it... at 2 in the morning. Anyways, i'm glad we're good enough friends to say GG, shake each other's hands and not have hard feelings about it afterwards (though maybe not during the game). lol. Afterall, its only a game.
Not bad for 1 mana.

Ok. So, here are two additional articles from Daily MTG;  the first one is on the reasoning on the 2-sided cards as it didn't sound like it was the most popular decision. One of the biggest complaints was that if you didn't cover your cards, people could easily see that you had a werewolf card. And that it was kind of a hassle if you had to constantly take the card out of the protector to show the correct side (part of the reason why I don't want to play 2-sided cards myself).

The second article, talks about a big part of the horror genre of bringing creatures back from the graveyard.

I absolutely love this kind of play style: concentrating on your offense and attacking creatures, and if your creatures are removed or ever end up in the graveyard, just bring them back and keep the pressure on. One of the greatest things that Wizards are using in Innistrad is the the Flashback mechanic. I love getting better utility of my cards; I dislike when its a one-time use only especially if they get countered. Innistrad seems to lessen the impact of counters as they'll need twice as many with flashback. Make Mill decks less damaging, or actually beneficial. Even discarding cards doesn't seem that bad anymore. Exile seems like its going to be much more important now. 

I think my friends know that I love to use enchantments and have littered their decks with destroy enchantment spells as whenever I get a good enchantment out, its normally destroyed right away before it can do some good damage.

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