I thought it was interesting on how my friend texted me the other day to tell me that he got into WoW for the umpteenth time. I was like "again?" How many times will we get dragged into (in particular) the same mmo? Doesn't it get boring? Don't we remember the reason why we left in the first (second/third/etc) place?

I've gone back to WoW myself only once. And that was because it was *ahem* 'free'. But it was exactly how it was X amt of years ago and I promptly quit for the same reasons as before.

This article is more about the creative ways companies lure you (back) to their game. For Blizzard, if you re-sign up for WoW for a 12mth sub, they will level one of your characters to 80 and you'll get a 'free' copy of Diablo 3. Now a free copy of D3 sounds great.. but thats 100$ you're shelling out for a free game. If you count that you're getting 2 games for 100$, yes you're getting a discount.. but not much of one.

I do like companies that lure you with nostalgia by giving you older games with the game you purchase. Say (for example) on Steam, you pre-purchase Heroes of Might and Magic 6, you may get while you wait, a copy of Heroes 5 to tide you over and thank you for the pre-purchasing. Its no more expensive than buying it normally or from somewhere else, but you get the perk of an additional game. 

I recently got an email from SWTOR about how there is a free week (or two) that you can re-install the game, and as long as you have an account, can just play for free without entering any credit card information. Now, had money been an issue for me, this would be a great way to get me to play again and get (for EA's sake) hooked again. That wasn't the case, so I chose not to participate. Having free full game access without the hassle of re-entering credit card information is a new initiative that I think is positive.

I find that bribing me back with in-game items or xp-boosts aren't particularly effective. For those with a high need for instant gratification, I guess it is effective but it can neer be too overpowering to upset the current active playerbase. 

What incentives are effective to pulling you back to a particular game?

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