WAR: Post King Take-down

Good ideas stemming from Bootae translates into a blog, so hats off to him ;)

He postulates how if one side defeats the other's king, that the landscape of whammer should change. I think its a great idea, but maybe we should take it a bit further.

To tell the truth, since I haven't played the game in ages and the server I was in hadn't had their first King Kill(KK), I didn't know whether the zone resets or the winning side has control of the all the keeps. So I appologize in advance if some of these things already happen.

So how about the winning side, lets use Destro as the example (Go Destro Go! lol):
- keeps control of the city to loot (and I haven't heard of the mechanics or the great loot from looting the city...so many promises Mythic)
- all the keeps (both on Order side and Destro) are still in Destro's control
- the landscape looks different; more chaos-ey, orc-ey, or dark elf-ey
- each keep on Order side has more Destro npc guards

The object for Order should be
1. Push Destro out of the city from looting and lowering Stars/access to certain functions of the city
- so in this case, with KKs the star lvl doesn't automatically go down to 1 star, but will slowly decrease as Destro 'destroys' certain buildings (bank, guild hall, etc)
-- capture the flag for each location; Order Controls all locations (the map may need to be split into two instanced parts), with Destro starting at the Castle/King Area, when Destro gains control of an area they can loot the area (maybe in the form of a chest), and if you get all points then you get an extra better chest and then for every X amt of time you control all points, you get another chest/money/rr/whatever,
-- but it becomes increasingly harder for you to keep control of the points (Less order needed to cap flags, and maybe guard respawns) and soon npc elites start roaming the areas going from flag to flag area
-- once it has been recaptured, Destro cannot take it (maybe put many elite guards there, or just uncappable)
-- Order gets a chest when they recapture a flag, but an even better chest if they dont' allow Destro to get any flags
-- Order can push Destro out by getting the flag right infront their spawn area to represent the Castle (within 45m - so close enough to single target shoot, but not aoe)

2. Get control of the keeps
- simpler.. Order has to seige their Destro-controlled keeps that are on their side (Eataine, ... etc etc); once capped, it will become uncappable or many elite guards spawn

This will eventually lead to a point where NUMBER 1 or 2 is satisfied in which Destro is pushed out of the city (whatever buildings and hence stars are calculated) and all normal Order keeps go back into possession of Order with normal guards.

I think this would extend the end game life period, because from many blogs I see that raiding the capital city is a daily occurence which kinda suck (see: boring). This would create more things to do after the king is KKed, less pve and more pvp. It is a balanced approach as Destro will need to split their forces into two or more groups (ones in the city and one defending keeps)

There is still the persisting issue of constant city seiges.. which I won't go into as this was more of an elaboration of
Bootae's entry :)

1 comment:

  1. Interesting ideas mate, particularly the taking keeps to push people out of your city.

    3 city sieges today so far... madness.