The MMO Gamer: Short Attenti... ooo! Shiny Penny!

Now.. I figured i'd post this article first while its sort of still fresh.. don't worry, I'm still going to write up a newbie intro guide to Guild Wars 2! I like to post screenshots anyways and I haven't taken any yet for the guide anyways.. so possibly the first part of the guide will be up Friday evening.

One of (the many talented)bloggers on my bloglist, Bernard at Diminishing Returns, writes a short entry on how ArenaNet has failed to stick to their 'unique philosophy' of creating a game with near limitless ability to keep the attention of their audience. From the way it is written, it seems to me that he is implying that the game is boring already.

I really can't believe the short attention span, coupled with the insane addiction people have to games. Its only 3 months into the life of the game and people are complaining of lack of things to do. Granted, if i played with only 1 character(alt-aholic), i'd be close to max level in my near 1 month of playing; but this is free content and it looks like ALOT of content. I don't doubt people have 100% completion in this game, from the amount of hours I see put into it (8-10 hours a day; don't you have work people???).

I feel sorry for developers, for they seem like they are always stuck in a lose-lose situation. They must say their mmo is different (like suggesting unlimited attention grabbing ability), but a mmo cannot contain unlimited hours of gameplay, even with pvp, for people simply play too much, and eat up content too fast. These are also the gamers that are the first to complain and complain the loudest. Maybe it comes with the territory (being a mmo game developer), that you just take the good (developing a game you're passionate about) with the bad (trolls and mmo player demands).

Its a bit unreasonable to be bored if you haven't:
- watched every vista cutscene
- got 100% for every map
- got max gear from pvp and dungeons
- completed every dungeon
- watched every personal quest dialogue cutscene
- got max lvl for all crafting

At that point, I would say there are still more things to do:
- there is 4 other character slots (plus expanding it) to make alts for other races, other classes
- you can help other people with their quests, dungeons, etc
- you can become more dominant in pvp; defeating greater foes with lesser numbers (or do you like zergs?)
- people in COH boasted a great community; you can do something and make your server in GW2 a great place to play with friendly, helpful people

Publishers/Developers would absolutely LOVE to make a game that had unlimited hours of content. Why? Then you keep 'paying' (less so in this case of gw2: no sub). If they knew how to, they would. Its their goal to make a great game, but also keep making money. I'd say be happy with what you have, slow down and enjoy the game infront of you.. and worst case scenario, keep complaining or better yet, get off the pc and do something else with your life and get a real life achievement. 

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