Dragon's Maze: Catch and Flinnnng

You know what to do

Click it.

There was one Fuse card in Dragon's Maze that I didn't particularly like (maybe it was a "I've run out of ideas, so here").. this isn't the one tho:

I absolutely love taking control of something, then sacrificing it.. very Slave of Bolas feel to it, except for the fact that it would be a red/white/blue deck... which... I haven't ever thought of making. 

Good things (cool and amazingly designed cards)can't last forever.. and I think the next 3 cards are the case. Prove me wrong, but the following come to mind when I see these kinds of cards:

Don't like the randomness to it.. if it hurt only your enemies, even random, then it would be ok. It meets the flavor of the goblin which tends to hurt themselves due to their stupidity. Ill admit that the art is cool.

There are countless articles on the Wizards website that talks about complexity and how they try to avoid making something too wordy.. this flies right in the face of that concept!

Whenever... yada yada... yada... zzzzzzz. Come on! So much reading! I really hope I don't get this card in my boosters; I don't care how powerful it is (is it? I'll read it again).. who is going to spend the time to read this card? TL:DR.

Ugh.. and you're mythic rare too? Another card I hope I never get. I understand in tournament, this card might be amazing (prevent your opponent from casting a certain spell, and making you cast yours faster).. but thats REALLY boring for casual format. So sure, if you have a friend.. or a group of friends that somehow (don't ask me how tho) use all the same card to win the game.. then sure, this mythic might be worth it.. otherwise.. i'd sell it to a tournament player :P

Where are my Dimir cards Wizards?

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